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Lou Montana (talk | contribs) (Add units per group limit) |
Lou Montana (talk | contribs) m (Fix value after many tests in OFP, ArmA, Arma 2, Arma 3!) |
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Line 18: | Line 18: | ||
| {{GVI|arma3|1.68}} | | {{GVI|arma3|1.68}} | ||
|- | |- | ||
! Max. No. of Groups per | ! Max. No. of Groups per Side | ||
| 63 | | 63 | ||
| colspan="6" | 144 | | colspan="6" | 144 | ||
| 288 | | 288 | ||
|- | |- | ||
! Max. No. of Units per | ! Max. No. of Units per Group | ||
| 12 | | 12 | ||
| ? | | ? | ||
| colspan="7" | 10000+ | |||
| colspan=" | |||
| 10000 | |||
|} | |} | ||
<!-- | |||
2022-09-05 tested: | |||
OFP: 12 | |||
A1: 6286+ | |||
A2: 26482+ | |||
A3: 33872+ | |||
--> | |||
[[Category: Data Types]] | [[Category: Data Types]] |
Latest revision as of 22:46, 5 September 2022
A group is its own data type in the scripting language. All units belong to a group. If units are linked together in the editor, they are all part of the same group. If a unit is not linked to anyone else, then it belongs to its own group.
- The AI makes many decisions as an entire group, instead of on an individual unit level. For example, behavior, combat mode, and waypoints are decided on a group, not an individual level.
- Note that empty objects do not belong to a group. Nor do empty vehicles.
- To get the group that a unit belongs to, use the group command.
- To get the unit that currently leads a group, use the leader command.
- To get an array of units that are in a group, use the units command.
Game | 1.00 | 1.00 | 1.00 | 1.00 | 1.50 | 1.00 | 1.00 | 1.68 | |
---|---|---|---|---|---|---|---|---|---|
Max. No. of Groups per Side | 63 | 144 | 288 | ||||||
Max. No. of Units per Group | 12 | ? | 10000+ |