setOvercast: Difference between revisions

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<dd class="notedate"></dd>
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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt><dd class="note">Only one weather change (setOvercast or [[setFog]]) can be happening at a time. Starting a new weather change will immediately halt the current weather change. [[setRain|SetRain]] changes are independent and can occur simultaneously to a weather change. </dd>
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt><dd class="note">Only one script command induced weather change (either setOvercast or [[setFog]]) can be happening at a time. Starting a new weather change will immediately halt the current weather change. [[setRain|SetRain]] changes are independent and can occur simultaneously to a weather change. </dd>


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Revision as of 04:03, 20 April 2007

Hover & click on the images for description

Description

Description:
Set overcast to given value smoothly during given time (in seconds). Zero time means immediate change. Zero overcast means clear (sunny) weather, with overcast 1 storms and rain are very likely.
Groups:
Uncategorised

Syntax

Syntax:
time setOvercast overcast
Parameters:
time: Number
overcast: Number
Return Value:
Nothing

Examples

Example 1:
50 setOvercast 0.5

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 12:00
hardrock
Notes from before the conversion: Use setRain if you want to make sure it rains.
Ceeeb
Only one script command induced weather change (either setOvercast or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. SetRain changes are independent and can occur simultaneously to a weather change.

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