setOvercast: Difference between revisions

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| time '''setOvercast''' overcast |= Syntax
| TransistionTime '''setOvercast''' IntensityLevel|= Syntax


|p1= time: [[Number]] |= Parameter 1
|p1= TransistionTime : [[Number]]. Seconds |= Parameter 1


|p2= overcast: [[Number]] |= Parameter 2
|p2= IntensityLevel: [[Number]]. Range 0 to 1 |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 08:59, 31 August 2007

Hover & click on the images for description

Description

Description:
Set overcast to given value smoothly during given time (in seconds). Zero time means immediate change. Zero overcast means clear (sunny) weather, with overcast 1 storms and rain are very likely.
Groups:
Uncategorised

Syntax

Syntax:
TransistionTime setOvercast IntensityLevel
Parameters:
TransistionTime : Number. Seconds
IntensityLevel: Number. Range 0 to 1
Return Value:
Nothing

Examples

Example 1:
50 setOvercast 0.5

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 12:00
hardrock
Notes from before the conversion: Use setRain if you want to make sure it rains.
Ceeeb
Only one script command induced weather change (either setOvercast or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. SetRain changes are independent and can occur simultaneously to a weather change.

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