set3DENMissionAttribute: Difference between revisions

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(added link to Sections & Properties)
(Note about switching value also executing expression)
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{{Feature|important|Attributes are available only within the Eden Editor workspace. They cannot be accessed in scenario preview or exported scenario!}}
{{Feature|important|Attributes are available only within the Eden Editor workspace. They cannot be accessed in scenario preview or exported scenario!}}
{{Feature|important|Changing the value of an attribute will also execute the expression defined in its config.}}


|s1= section [[set3DENMissionAttribute]] [class, value]
|s1= section [[set3DENMissionAttribute]] [class, value]

Revision as of 16:46, 16 December 2023

Hover & click on the images for description

Description

Description:
Set scenario attribute. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. They cannot be accessed in scenario preview or exported scenario!
Changing the value of an attribute will also execute the expression defined in its config.
Groups:
Eden Editor

Syntax

Syntax:
section set3DENMissionAttribute [class, value]
Parameters:
section: String - attribute section. See Sections & Properties
class: String - attribute name
value: Anything - new attribute value
Return Value:
Boolean - true if the value was set

Examples

Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3

Additional Information

See also:
get3DENMissionAttribute set3DENMissionAttributes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note