load: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{HashLink" to "{{Link") |
BrettMayson (talk | contribs) mNo edit summary |
||
Line 11: | Line 11: | ||
|s1= [[load]] unit | |s1= [[load]] unit | ||
|p1= unit: [[Object]] (before {{GVI|arma3|2.08|size= 0.75}} the command did not support containers, ammo boxes, weapon holders, vehicle cargos) | |p1= unit: [[Object]] - (before {{GVI|arma3|2.08|size= 0.75}} the command did not support containers, ammo boxes, weapon holders, vehicle cargos) | ||
|r1= [[Number]] | |r1= [[Number]] |
Latest revision as of 09:15, 28 September 2023
Description
- Description:
- Returns the percentage of fullness of a unit's cargo. Output is usually in range 0..1, but can be higher after using certain scripting commands (like addWeaponWithAttachmentsCargoGlobal) which ignore load values when adding items.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- load unit
- Parameters:
- unit: Object - (before 2.08 the command did not support containers, ammo boxes, weapon holders, vehicle cargos)
- Return Value:
- Number
Examples
- Example 1:
- load player;
- Example 2:
- unit load calculation formula:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note