load: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{HashLink" to "{{Link")
mNo edit summary
 
Line 11: Line 11:
|s1= [[load]] unit
|s1= [[load]] unit


|p1= unit: [[Object]] (before {{GVI|arma3|2.08|size= 0.75}} the command did not support containers, ammo boxes, weapon holders, vehicle cargos)
|p1= unit: [[Object]] - (before {{GVI|arma3|2.08|size= 0.75}} the command did not support containers, ammo boxes, weapon holders, vehicle cargos)


|r1= [[Number]]
|r1= [[Number]]

Latest revision as of 09:15, 28 September 2023

Hover & click on the images for description

Description

Description:
Returns the percentage of fullness of a unit's cargo. Output is usually in range 0..1, but can be higher after using certain scripting commands (like addWeaponWithAttachmentsCargoGlobal) which ignore load values when adding items.
See Example 2 for load calculation.
Groups:
Unit Inventory

Syntax

Syntax:
load unit
Parameters:
unit: Object - (before Arma 3 logo black.png2.08 the command did not support containers, ammo boxes, weapon holders, vehicle cargos)
Return Value:
Number

Examples

Example 1:
load player;
Example 2:
unit load calculation formula:
private _unitLoad = loadAbs _unit / getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");

Additional Information

See also:
maxLoad loadAbs loadBackpack loadUniform loadVest getMass weightRTD getContainerMaxLoad

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note