getRelPos: Difference between revisions
Jump to navigation
Jump to search
m (Converted to {{Note}}) |
Killzone Kid (talk | contribs) No edit summary |
||
Line 8: | Line 8: | ||
|gr1= Positions | |gr1= Positions | ||
|descr= Returns position that is given distance and relative direction away from original object. | |descr= Returns position that is given distance and relative direction away from original object. The alternative syntax available from Arma 3 v 2.14, returns the position offset of the attached object. If the animated memory point is used for attachment, the offset is calculated in render scope. | ||
|s1= object [[getRelPos]] [distance, direction] | |s1= object [[getRelPos]] [distance, direction] | ||
Line 19: | Line 19: | ||
|r1= [[Array]] in format [[Position#PositionAGL|PositionAGL]] | |r1= [[Array]] in format [[Position#PositionAGL|PositionAGL]] | ||
|s2= obj1 [[getRelPos]] obj2 | |||
|s2since= Arma3 2.14 | |||
|p21= obj1 [[Object]] - Parent object | |||
|p22= obj2: [[Object]] - Attached object | |||
|r2= [[Array]] in format [[PositionRelative]] | |||
|x1= Find position 100 metres away at player's 3 o'clock: | |x1= Find position 100 metres away at player's 3 o'clock: |
Revision as of 19:56, 28 March 2023
Description
- Description:
- Returns position that is given distance and relative direction away from original object. The alternative syntax available from Arma 3 v 2.14, returns the position offset of the attached object. If the animated memory point is used for attachment, the offset is calculated in render scope.
- Groups:
- Positions
Syntax
- Syntax:
- object getRelPos [distance, direction]
- Parameters:
- object: Object - Object
- distance: Number - Distance from object
- direction: Number - Direction relative to object's current direction
- Return Value:
- Array in format PositionAGL
Alternative Syntax
- Syntax:
- obj1 getRelPos obj2
- Parameters:
- obj1 Object - Parent object
- obj2: Object - Attached object
- Return Value:
- Array in format PositionRelative
Examples
- Example 1:
- Find position 100 metres away at player's 3 o'clock:
Additional Information
- See also:
- getPos getPosASLVisual getPosATLVisual visiblePositionASL visiblePosition position getPosATL getPosASL getPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 03, 2016 - 15:53 (UTC)
- getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azimut heading.