assignItem: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
Line 19: Line 19:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <sqf>bluforUnit addItem "NVGoggles";
|x1= <sqf>
bluforUnit addItem "NVGoggles";
bluforUnit assignItem "NVGoggles";
bluforUnit assignItem "NVGoggles";
opforUnit addItem "NVGoggles_OPFOR";
opforUnit addItem "NVGoggles_OPFOR";
opforUnit assignItem "NVGoggles_OPFOR";
opforUnit assignItem "NVGoggles_OPFOR";
independentUnit addItem "NVGoggles_INDEP";
independentUnit addItem "NVGoggles_INDEP";
independentUnit assignItem "NVGoggles_INDEP";</sqf>
independentUnit assignItem "NVGoggles_INDEP";
</sqf>


|seealso= [[unassignItem]] [[addItem]] [[removeItem]] [[linkItem]] [[unlinkItem]] [[assignedItems]] [[removeAllAssignedItems]]
|seealso= [[unassignItem]] [[addItem]] [[removeItem]] [[linkItem]] [[unlinkItem]] [[assignedItems]] [[removeAllAssignedItems]]
}}
}}

Latest revision as of 12:25, 3 September 2024

Hover & click on the images for description

Description

Description:
Assigns existing item from inventory (uniform, vest, backpack) to a correct slot. If the slot is occupied by another item, it gets replaced. See also linkItem.
Groups:
Unit Inventory

Syntax

Syntax:
unit assignItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";

Additional Information

See also:
unassignItem addItem removeItem linkItem unlinkItem assignedItems removeAllAssignedItems

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note