BIS fnc animType: Difference between revisions
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|s1= param call [[BIS_fnc_animType]] | |s1= param call [[BIS_fnc_animType]] | ||
|p1= [[String]] - | |p1= [[String]] - animation name. | ||
|r1= [[Array]] - Sorted arrays within an array with details about animation. | |r1= [[Array]] - Sorted arrays within an array with details about animation. |
Revision as of 13:39, 8 November 2023
Description
- Description:
- Function that returns a categorized array using a single string with the animation name.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- param call BIS_fnc_animType
- Parameters:
- String - animation name.
- Return Value:
- Array - Sorted arrays within an array with details about animation.
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-10-01 - 20:26 (UTC)
- Tryteyker-
-
The categorization is identical to that of the animation viewer, minus the direction array.
So if the animation you are running through this function is found in the following categories:Action: Move Pose: Erect Movement: Stop Stance: Raised Weapon: Rifle
Then the following array will be returned:
[["Action", "Move"], ["Pose", "Erect"], ["Movement", "Stop"], ["Stance", "Raised"], ["Hand item", "Rifle"], ["Direction", "Not specified"]];