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Note that playAction works regardless of stance (rifle up, down, crouched, prone). | Note that playAction works regardless of stance (rifle up, down, crouched, prone). | ||
</dl> | </dl> | ||
{{Note | |||
|user= h - | |||
|timestamp= 20230905073658 | |||
|text= Playing a gesture with playActionNow while a soldier held weapon is deployed on something will 'undeploy' the weapon.<br> | |||
Using {{Link|playAction|playAction}} doesn't. | |||
}} |
Revision as of 08:36, 5 September 2023
Description
- Description:
- When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
For Arma 3 actions see: playAction/actions. - Groups:
- Animations
Syntax
- Syntax:
- soldier playActionNow action
- Parameters:
- soldier: Object -
- action: String -
- Return Value:
- Nothing
Examples
- Example 1:
- soldierOne playActionNow "SitDown";
- Example 2:
- rabbitTwo playActionNow "WalkF";
Additional Information
- See also:
- playAction switchAction playMove playMoveNow switchMove
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2010-10-12 - 9:41
- Wolfrug (talk)
-
Some other possible playactions:
"walkf" - walk forward
"walkb" - walk backwards
"walkr" - strafe right
"walkl" - strafe left
"grabdrag" - initiate First Aid dragging animation
"stopdrag" - stops First Aid dragging animation
"reloadMagazine" - reloads the current magazine
"gestureFreeze" - hand signal "Freeze"
"GestureGo"
"GestureCover"
"GestureAttack"
"GestureCeaseFire"
"GestureFollow"
"GestureUp"
"GestureAdvance"
"GesturePoint"
Note that playAction works regardless of stance (rifle up, down, crouched, prone).
- Posted on Sep 05, 2023 - 07:36 (UTC)
-
Playing a gesture with playActionNow while a soldier held weapon is deployed on something will 'undeploy' the weapon.
Using playAction doesn't.