enableAI: Difference between revisions

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|x1= <sqf>_soldierOne enableAI "Move";</sqf>
|x1= <sqf>_soldierOne enableAI "Move";</sqf>


|seealso= [[disableAI]] [[checkAIFeature]] [[enableAIFeature]] [[vehicleMoveInfo]]
|seealso= [[disableAI]] [[checkAIFeature]] [[enableAIFeature]] [[vehicleMoveInfo]] [[getUnitState]]
}}
}}

Latest revision as of 14:39, 22 October 2024

Hover & click on the images for description

Description

Description:
Enables parts of the AI behavior that was disabled by disableAI.
When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it _unit enableAI "TeamSwitch"; so that the unit continues with waypoints.
Arma 3
Since Arma 3 v1.96 it is possible to return the state of the given AI flag via checkAIFeature or set it using alias command enableAIFeature.
Groups:
AI Behaviour

Syntax

Syntax:
unit enableAI skilltype
Parameters:
unit: Object
skilltype: String - see disableAI for possible values.
Return Value:
Nothing

Examples

Example 1:
_soldierOne enableAI "Move";

Additional Information

See also:
disableAI checkAIFeature enableAIFeature vehicleMoveInfo getUnitState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note