Spearhead 1944 Code Snippets: Difference between revisions
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(Created page with "= Useful code snippets = == Determine positions of craters on terrain == The craters that are part of the terrain, not objects. thumb They usu...") |
m (R3vo moved page Spearhead 1944 Useful code snippets to Spearhead 1944 Code Snippets without leaving a redirect: They are useful, otherwise wouldn't be documented) |
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Revision as of 12:50, 5 August 2023
Useful code snippets
Determine positions of craters on terrain
The craters that are part of the terrain, not objects.
They usually have crater decals in them. But the terrain ones do not link to the config versions so detecting them is harder.
There may be a better way than this to find them, but this is what came to mind first.
(nearestObjects [player, [], 10]) select {((getModelInfo _x) # 0) in ["spe_crater_decal_large.p3d","spe_crater_decal_small.p3d"]}