Spearhead 1944 Code Snippets: Difference between revisions

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(Created page with "= Useful code snippets = == Determine positions of craters on terrain == The craters that are part of the terrain, not objects. thumb They usu...")
 
m (R3vo moved page Spearhead 1944 Useful code snippets to Spearhead 1944 Code Snippets without leaving a redirect: They are useful, otherwise wouldn't be documented)
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Revision as of 13:50, 5 August 2023

Useful code snippets

Determine positions of craters on terrain

The craters that are part of the terrain, not objects.

Normandy-Crater.jpg

They usually have crater decals in them. But the terrain ones do not link to the config versions so detecting them is harder.

There may be a better way than this to find them, but this is what came to mind first.

(nearestObjects [player, [], 10]) select {((getModelInfo _x) # 0) in ["spe_crater_decal_large.p3d","spe_crater_decal_small.p3d"]}