getRelPos: Difference between revisions
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BrettMayson (talk | contribs) mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2") |
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|p21= obj1: [[Object]] - Parent object | |p21= obj1: [[Object]] - Parent object | ||
|p22= obj2: [[Object]] - | |p22= obj2: [[Object]] - attached object | ||
|r2= [[Array]] format [[Position#PositionRelative|PositionRelative]] | |r2= [[Array]] format [[Position#PositionRelative|PositionRelative]] |
Revision as of 12:39, 8 November 2023
Description
- Description:
- Returns position that is given distance and relative direction away from original object. The alternative syntax available from Arma 3 v 2.14, returns the position offset of the attached object. If the animated memory point is used for attachment, the offset is calculated in render scope.
- Groups:
- Positions
Syntax
- Syntax:
- object getRelPos [distance, direction]
- Parameters:
- object: Object - Object
- distance: Number - Distance from object
- direction: Number - Direction relative to object's current direction
- Return Value:
- Array format PositionAGL
Alternative Syntax
- Syntax:
- obj1 getRelPos obj2
- Parameters:
- obj1: Object - Parent object
- obj2: Object - attached object
- Return Value:
- Array format PositionRelative
Examples
- Example 1:
- Find position 100 metres away at player's 3 o'clock:
Additional Information
- See also:
- getPos getPosASLVisual getPosATLVisual visiblePositionASL visiblePosition position getPosATL getPosASL getPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 03, 2016 - 15:53 (UTC)
- getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azimut heading.