BIS fnc setRespawnInventory: Difference between revisions

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m (Text replacement - "strings" to "Strings")
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|s1= [target, inventory] call [[BIS_fnc_setRespawnInventory]]
|s1= [target, inventory] call [[BIS_fnc_setRespawnInventory]]


|p1= target: [[Namespace]], [[Side]], [[Group]] or [[Object]] - Target where respawn inventories should be saved
|p1= target: [[Namespace]], [[Side]], [[Group]] or [[Object]] - target where respawn inventories should be saved


|p2= inventory: [[Array]] of [[String]]s - classes from CfgInventory or CfgVehicles
|p2= inventory: [[Array]] of [[String]]s - classes from CfgInventory or CfgVehicles

Latest revision as of 15:51, 8 November 2023

Hover & click on the images for description

Description

Description:
Set respawn loadouts.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[target, inventory] call BIS_fnc_setRespawnInventory
Parameters:
target: Namespace, Side, Group or Object - target where respawn inventories should be saved
inventory: Array of Strings - classes from CfgInventory or CfgVehicles
Return Value:
Array - in format [target, id] used in BIS_fnc_removeRespawnInventory

Examples

Example 1:
[player, ["B_T_Recon_TL_F"]] call BIS_fnc_setRespawnInventory;

Additional Information

See also:
Arma 3: Respawn BIS_fnc_addRespawnInventory BIS_fnc_removeRespawnInventory BIS_fnc_getRespawnInventories

Notes

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