worldToScreen: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *S([a-z ])" to "$1 - s$2")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *W([a-z ])" to "$1 - w$2")
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|s1= [[worldToScreen]] position
|s1= [[worldToScreen]] position


|p1= position: [[Array]] - World position 2D [x,y] or [[Position#PositionAGL|PositionAGL]]
|p1= position: [[Array]] - world position 2D [x,y] or [[Position#PositionAGL|PositionAGL]]


|r1= [[Array]] - screen position in [[SafeZone]] format [x, y]. Returns an empty array {{hl|[]}} if not on-screen.
|r1= [[Array]] - screen position in [[SafeZone]] format [x, y]. Returns an empty array {{hl|[]}} if not on-screen.

Revision as of 16:35, 8 November 2023

Hover & click on the images for description

Description

Description:
Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
SafeZones should be considered:
  • the result can be out of the [0,0]..[1,1] range
  • the result can be a filled array even if the position is not displayed on screen if it would appear on a triplescreen setup
Groups:
Positions

Syntax

Syntax:
worldToScreen position
Parameters:
position: Array - world position 2D [x,y] or PositionAGL
Return Value:
Array - screen position in SafeZone format [x, y]. Returns an empty array [] if not on-screen.

Examples

Example 1:
_screenPos = worldToScreen ASLToAGL getPosASL soldier1;
Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);

Additional Information

See also:
screenToWorld SafeZone

Notes

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