setSkill: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(add. note)
mNo edit summary
Line 43: Line 43:
<dd class="notedate">Posted on June 30, 2007 - 21:16</dd>
<dd class="notedate">Posted on June 30, 2007 - 21:16</dd>
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note">
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note">
The skill level of units that are led by the player is always 1, no matter what was defined in the editor or via this command.
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
</dd>
</dd>
<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 02:33, 5 July 2007

Hover & click on the images for description

Description

Description:
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
Groups:
Uncategorised

Syntax

Syntax:
vehicle setSkill skill
Parameters:
vehicle: Object
skill: Number
Return Value:
Nothing

Examples

Example 1:
hero setskill 1

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 12:01
hardrock
Notes from before the conversion: Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.

Bottom Section