modelToWorld: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Removed text added to Description.......Added it to the Notes section instead.) |
||
Line 9: | Line 9: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Converts position from object model space to world space | | Converts position from object model space to world space. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 35: | Line 35: | ||
_worldPos = _RelObj modelToWorld _Offset; | _worldPos = _RelObj modelToWorld _Offset; | ||
_obj setPos _worldPos; | _obj setPos _worldPos; | ||
</dd> | |||
<!-- Note Section END --> | |||
<!-- Note Section BEGIN --> | |||
<dd class="notedate">Posted on 16 Feb, 2007</dd> | |||
<dt class="note">'''[[User:Manny|Manny]]'''</dt><dd class="note"> | |||
The object model space has got its Z-Axis along the object's [[vectorUp]], its Y-Axis along the object's [[vectorDir]], while its X-Axis goes along [http://en.wikipedia.org/wiki/Cross_product vectorDir x VectorUp] (meaning as the X-Axis in a [http://en.wikipedia.org/wiki/Cartesian_coordinate_system#In_three_dimensions right-handed cartesian coordiante system]). | |||
</dd> | </dd> | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 18:19, 24 July 2007
Description
- Description:
- Converts position from object model space to world space.
- Groups:
- Uncategorised
Syntax
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 16 Feb, 2007
- Dr_Eyeball
-
The worldPos parameter appears to be a relative offset to the position of object, so it can often simply be [0,0,0].
Example: to position an object _obj relative to the position of another object _RelObj with on offset of _Offset, try: _Offset = [_x,_y,_z]; _worldPos = _RelObj modelToWorld _Offset; _obj setPos _worldPos; - Posted on 16 Feb, 2007
- Manny
- The object model space has got its Z-Axis along the object's vectorUp, its Y-Axis along the object's vectorDir, while its X-Axis goes along vectorDir x VectorUp (meaning as the X-Axis in a right-handed cartesian coordiante system).