modelToWorld: Difference between revisions

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| Converts position from object model space to world space. The object model space has got its Z-Axis along the object's [[vectorUp]], its Y-Axis along the object's [[vectorDir]], while its X-Axis goes along [http://en.wikipedia.org/wiki/Cross_product vectorDir x VectorUp] (meaning as the X-Axis in a [http://en.wikipedia.org/wiki/Cartesian_coordinate_system#In_three_dimensions right-handed cartesian coordiante system]). |= Description
| Converts position from object model space to world space. |= Description
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  _worldPos = _RelObj modelToWorld _Offset;
  _worldPos = _RelObj modelToWorld _Offset;
  _obj setPos _worldPos;
  _obj setPos _worldPos;
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<dd class="notedate">Posted on 16 Feb, 2007</dd>
<dt class="note">'''[[User:Manny|Manny]]'''</dt><dd class="note">
The object model space has got its Z-Axis along the object's [[vectorUp]], its Y-Axis along the object's [[vectorDir]], while its X-Axis goes along [http://en.wikipedia.org/wiki/Cross_product vectorDir x VectorUp] (meaning as the X-Axis in a [http://en.wikipedia.org/wiki/Cartesian_coordinate_system#In_three_dimensions right-handed cartesian coordiante system]).
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Revision as of 18:19, 24 July 2007


-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Converts position from object model space to world space.
Groups:
Uncategorised

Syntax

Syntax:
object modelToWorld modelPos
Parameters:
object: Object
modelPos: Array
Return Value:
Array

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 16 Feb, 2007
Dr_Eyeball
The worldPos parameter appears to be a relative offset to the position of object, so it can often simply be [0,0,0].
Example: to position an object _obj relative to the position of another object _RelObj with on offset of _Offset, try: _Offset = [_x,_y,_z]; _worldPos = _RelObj modelToWorld _Offset; _obj setPos _worldPos;
Posted on 16 Feb, 2007
Manny
The object model space has got its Z-Axis along the object's vectorUp, its Y-Axis along the object's vectorDir, while its X-Axis goes along vectorDir x VectorUp (meaning as the X-Axis in a right-handed cartesian coordiante system).

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