addWeapon: Difference between revisions
No edit summary |
(→ArmA) |
||
Line 40: | Line 40: | ||
</dd> | </dd> | ||
--[[User:Cookj71|Cookj71]] | |||
--[[User:Cookj71|Cookj71]] 22:08, 14 August 2007 (CEST) | |||
===ArmA=== | ===ArmA=== | ||
In Game Editor== | In Game Editor== | ||
Unlike actual script files, the Editor, on the inialization line, scripting is more simplfied. | Unlike actual script files, the Editor, on the inialization line, scripting is more simplfied. | ||
Here is an example script that creates a "West Heavy Sniper" | Here is an example script that creates a "West Heavy Sniper" within the Editor; does not work in a raw script file. | ||
Place code on the inialization line of the "player" character, or any other character you want built out this way. | |||
===Heavy Sniper=== | ===Heavy Sniper=== | ||
removeallweapons this; this addweapon "binocular"; this addweapon "nvgoggles"; this addweapon "m9sd"; this addweapon "m136"; this addmagazine "15rnd_9x19_m9"; this addmagazine "15rnd_9x19_m9"; this addmagazine "15rnd_9x19_m9"; this addmagazine "m136"; this addmagazine "m136"; this addweapon "M107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; | removeallweapons this; this addweapon "binocular"; this addweapon "nvgoggles"; this addweapon "m9sd"; this addweapon "m136"; this addmagazine "15rnd_9x19_m9"; this addmagazine "15rnd_9x19_m9"; this addmagazine "15rnd_9x19_m9"; this addmagazine "m136"; this addmagazine "m136"; this addweapon "M107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; |
Revision as of 21:08, 14 August 2007
Description
- Description:
- Add a weapon to a unit. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit addWeapon weaponName
- Parameters:
- unit: Object - unit to add the weapon to
- weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Nothing
Examples
- Example 1:
player addWeapon "M16"
Additional Information
- See also:
- removeWeaponremoveAllWeaponsaddMagazine
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 2, 2006 - 10:19
- hardrock
- Notes from before the conversion: To ensure that the weapon is loaded at the start of the mission, add at least one magazine (addMagazine) before adding the weapon. To remove weapons use the removeAllWeapons or the removeWeapon commands. --Cookj71 22:08, 14 August 2007 (CEST)
ArmA
In Game Editor== Unlike actual script files, the Editor, on the inialization line, scripting is more simplfied. Here is an example script that creates a "West Heavy Sniper" within the Editor; does not work in a raw script file.
Place code on the inialization line of the "player" character, or any other character you want built out this way.
Heavy Sniper
removeallweapons this; this addweapon "binocular"; this addweapon "nvgoggles"; this addweapon "m9sd"; this addweapon "m136"; this addmagazine "15rnd_9x19_m9"; this addmagazine "15rnd_9x19_m9"; this addmagazine "15rnd_9x19_m9"; this addmagazine "m136"; this addmagazine "m136"; this addweapon "M107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107";
Bottom Section
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Weapons