screenToWorld: Difference between revisions
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private _p1 = AGLtoASL positionCameraToWorld [0,0,0]; // camera position ASL | private _p1 = AGLtoASL positionCameraToWorld [0,0,0]; // camera position ASL | ||
private _vector = screenToWorldVector _screenPos; // "aim" vector | private _vector = screenToWorldVector _screenPos; // "aim" vector | ||
private _p2 = _p1 vectorAdd (_vector vectorMultiply viewDistance * 2); // | private _p2 = _p1 vectorAdd (_vector vectorMultiply viewDistance * 2); // the ray doesn't go beyond 2 * view distance | ||
ASLtoAGL terrainIntersectAtASL [_p1, _p2] | ASLtoAGL terrainIntersectAtASL [_p1, _p2] | ||
</sqf> | </sqf> |
Revision as of 21:12, 5 June 2024
Description
- Description:
- Returns the position on landscape (PositionAGL) corresponding to the given point on screen (in UI coordinates).
- Groups:
- Positions
Syntax
- Syntax:
- screenToWorld screen
- Parameters:
- screen: Array - screen position [x,y] (see SafeZone for more info)
- Return Value:
- Array - PositionAGL, world position on surface [x,y,0]
Alternative Syntax
- Syntax:
- camera screenToWorld position
- Parameters:
- camera: Object - camera object
- position: Array - screen position [x,y] (see SafeZone for more info)
- Return Value:
- Array - PositionAGL, world position on surface [x,y,0]
Examples
- Example 1:
Additional Information
- See also:
- SafeZone worldToScreen screenToWorldVector
Notes
-
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