screenToWorldDirection: Difference between revisions

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m (Lou Montana moved page screenToWorldVector to screenToWorldDirection without leaving a redirect: Fix)
m (Fix)
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|descr= Returns the 3D vector in world corresponding to the given point on the screen (in UI coordinates), as if the vector was aiming from the camera to the screen position.  
|descr= Returns the 3D vector in world corresponding to the given point on the screen (in UI coordinates), as if the vector was aiming from the camera to the screen position.  


|s1= [[screenToWorldVector]] screen
|s1= [[screenToWorldDirection]] screen


|p1= screen: [[Array]] - screen position [x,y] (see [[SafeZone]] for more info)
|p1= screen: [[Array]] - screen position [x,y] (see [[SafeZone]] for more info)
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|r1= [[Array]] - [[Vector3D]] world vector
|r1= [[Array]] - [[Vector3D]] world vector


|s2= camera [[screenToWorldVector]] position
|s2= camera [[screenToWorldDirection]] position


|p21= camera: [[Object]] - camera object
|p21= camera: [[Object]] - camera object
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|r2= [[Array]] - [[Vector3D]] world vector
|r2= [[Array]] - [[Vector3D]] world vector


|x1= <sqf>_vec = screenToWorldVector [0.5, 0.5]; // a vector pointing to the front of the camera</sqf>
|x1= <sqf>private _vec = screenToWorldDirection [0.5, 0.5]; // a vector pointing to the front of the camera</sqf>


|seealso= [[SafeZone]] [[worldToScreen]] [[screenToWorld]]
|seealso= [[SafeZone]] [[worldToScreen]] [[screenToWorld]]
}}
}}

Revision as of 11:33, 6 June 2024

Hover & click on the images for description

Description

Description:
Returns the 3D vector in world corresponding to the given point on the screen (in UI coordinates), as if the vector was aiming from the camera to the screen position.
Groups:
Positions

Syntax

Syntax:
screenToWorldDirection screen
Parameters:
screen: Array - screen position [x,y] (see SafeZone for more info)
Return Value:
Array - Vector3D world vector

Alternative Syntax

Syntax:
camera screenToWorldDirection position
Parameters:
camera: Object - camera object
position: Array - screen position [x,y] (see SafeZone for more info)
Return Value:
Array - Vector3D world vector

Examples

Example 1:
private _vec = screenToWorldDirection [0.5, 0.5]; // a vector pointing to the front of the camera

Additional Information

See also:
SafeZone worldToScreen screenToWorld

Notes

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