modelToWorld: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
(tip on using setDir,setPos)
Line 26: Line 26:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 16 Feb, 2007</dd>
<dd class="notedate">Posted on 16 Feb, 2007</dd>
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note">
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note">
Line 34: Line 35:
  _obj setPos _worldPos;
  _obj setPos _worldPos;
</dd>
</dd>
<!-- Note Section END -->
 
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 16 Feb, 2007</dd>
<dd class="notedate">Posted on 16 Feb, 2007</dd>
<dt class="note">'''[[User:Manny|Manny]]'''</dt><dd class="note">
<dt class="note">'''[[User:Manny|Manny]]'''</dt><dd class="note">
The object model space has got its Z-Axis along the object's [[vectorUp]], its Y-Axis along the object's [[vectorDir]], while its X-Axis goes along [http://en.wikipedia.org/wiki/Cross_product vectorDir x VectorUp] (meaning as the X-Axis in a [http://en.wikipedia.org/wiki/Cartesian_coordinate_system#In_three_dimensions right-handed cartesian coordiante system]).
The object model space has got its Z-Axis along the object's [[vectorUp]], its Y-Axis along the object's [[vectorDir]], while its X-Axis goes along [http://en.wikipedia.org/wiki/Cross_product vectorDir x VectorUp] (meaning as the X-Axis in a [http://en.wikipedia.org/wiki/Cartesian_coordinate_system#In_three_dimensions right-handed cartesian coordiante system]).
</dd>
</dd>
<dd class="notedate">Posted on 8 May, 2008</dd>
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note">
If your object requires a new direction, ensure you call [[setDir]] ''prior'' to [[setPos]] when using [[modelToWorld]]. Calling setDir afterwards will skew its position otherwise.
_ladder setDir _angle;
_ladder setPos (_building modelToWorld [_x, _y, _z]);
</dd>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>

Revision as of 07:05, 8 May 2008


-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Converts position from object model space to world space.
Groups:
Uncategorised

Syntax

Syntax:
Position = Object modelToWorld Position
Return Value:
Array

Examples

Examples:
Example needed

Additional Information

See also:

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 16 Feb, 2007
Dr_Eyeball
The worldPos parameter appears to be a relative offset to the position of object, so it can often simply be [0,0,0].
Example: to position an object _obj relative to the position of another object _RelObj with on offset of _Offset, try: _Offset = [_x,_y,_z]; _worldPos = _RelObj modelToWorld _Offset; _obj setPos _worldPos;
Posted on 16 Feb, 2007
Manny
The object model space has got its Z-Axis along the object's vectorUp, its Y-Axis along the object's vectorDir, while its X-Axis goes along vectorDir x VectorUp (meaning as the X-Axis in a right-handed cartesian coordiante system).
Posted on 8 May, 2008
Dr_Eyeball
If your object requires a new direction, ensure you call setDir prior to setPos when using modelToWorld. Calling setDir afterwards will skew its position otherwise. _ladder setDir _angle; _ladder setPos (_building modelToWorld [_x, _y, _z]);

Bottom Section