addCuratorEditableObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[] spawn" to "0 spawn") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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<dd class="note"> | <dd class="note"> | ||
To continuously make all created objects editable for all Zeus use the following code: | To continuously make all created objects editable for all Zeus use the following code: | ||
<sqf>if isServer then | <sqf> | ||
if isServer then | |||
{ | { | ||
0 spawn | 0 spawn | ||
Line 48: | Line 49: | ||
}; | }; | ||
}; | }; | ||
};</sqf> | }; | ||
</sqf> | |||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 19:42, 3 September 2024
Description
- Description:
- Register objects which can be edited by a curator.
- Groups:
- Curator
Syntax
- Syntax:
- curatorObj addCuratorEditableObjects [objects, addCrew]
- Parameters:
- curatorObj: Object - curator module
- objects: Array
- addCrew: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2020-07-23 - 10:29 (UTC)
- R3vo
- To continuously make all created objects editable for all Zeus use the following code: