setMissionOptions: Difference between revisions
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* IgnoreFakeHeadHit: [[Boolean]] - (default [[false]]) [[true]] to filter out FakeHeadHit context from {{Link|Arma 3: Event Handlers#HandleDamage|HandleDamage}} calls | * IgnoreFakeHeadHit: [[Boolean]] - (default [[false]]) [[true]] to filter out FakeHeadHit context from {{Link|Arma 3: Event Handlers#HandleDamage|HandleDamage}} calls | ||
* IgnoreUpsideDownDamage: [[Boolean]] - (default [[false]]) [[true]] to ignore some minor upside down damage accumulation for a helicopter | * IgnoreUpsideDownDamage: [[Boolean]] - (default [[false]]) [[true]] to ignore some minor upside down damage accumulation for a helicopter | ||
* SnakesCanOpenDoors: [[Boolean]] - (default [[false]]) [[true]] to revert to legacy behaviour when snakes would open doors when enterring houses | |||
Providing a empty HashMap will reset all options to defaults. | Providing a empty HashMap will reset all options to defaults. |
Revision as of 15:16, 28 December 2024
Description
- Description:
- Sets various mission options. The options are automatically reset between missions and are saved/restored with the save system.
Available Options:- IgnoreNoDamage: Boolean - (default false) true to filter out no change in damage from HandleDamage calls
- IgnoreFakeHeadHit: Boolean - (default false) true to filter out FakeHeadHit context from HandleDamage calls
- IgnoreUpsideDownDamage: Boolean - (default false) true to ignore some minor upside down damage accumulation for a helicopter
- SnakesCanOpenDoors: Boolean - (default false) true to revert to legacy behaviour when snakes would open doors when enterring houses
- Groups:
- System
Syntax
- Syntax:
- setMissionOptions options
- Parameters:
- options: HashMap - a HashMap containing all the options to be changed
- Return Value:
- Nothing
Examples
- Example 1:
- setMissionOptions createHashMapFromArray [["IgnoreNoDamage", true], ["IgnoreFakeHeadHit", true], ["IgnoreUpsideDownDamage", true]];
- Example 2:
Additional Information
Notes
-
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