setOvercast: Difference between revisions

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| Set overcast to given value smoothly during given time (in seconds).
| Set overcast to given value smoothly during given time (in seconds). Zero time means immediate change. An overcast setting of zero means clear (sunny) weather, and one means storms and rain are very likely. Higher overcast values also result in higher [[wind]] speeds. |= Description
Zero time means immediate change.
Zero overcast means clear (sunny) weather, with overcast 1 storms and rain are very likely. |= Description
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Revision as of 04:27, 10 August 2008

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Description

Description:
Set overcast to given value smoothly during given time (in seconds). Zero time means immediate change. An overcast setting of zero means clear (sunny) weather, and one means storms and rain are very likely. Higher overcast values also result in higher wind speeds.
Groups:
Uncategorised

Syntax

Syntax:
TransistionTime setOvercast IntensityLevel
Parameters:
TransistionTime : Number. Seconds
IntensityLevel: Number. Range 0 to 1
Return Value:
Nothing

Examples

Example 1:
50 setOvercast 0.5

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 12:00
hardrock
Notes from before the conversion: Use setRain if you want to make sure it rains.
Ceeeb
Only one script command induced weather change (either setOvercast or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. SetRain changes are independent and can occur simultaneously to a weather change.

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