setSpeedMode: Difference between revisions

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<dd class="notedate">Posted on 17 May 2008</dd>
<dt class="note>'''[[User:Paul-Hewson|Paul-Hewson]]'''</dt>
<dd class="note">In Multiplayer, this command is overwritten by itself to NORMAL or FULLSPEED (i don't know which one, but it's fast move) when you ask the unit to move via script (ex : _unit doMove (getMarkerPos "destination"); )
The solution to solve this problem is to initialize the setSpeedMode after your order the unit to move.
So basically it gives you :
_unit doMove (getMarkerPos "destination");
_unit setSpeedMode "LIMITED";
If you plan to move the unit again after it reaches its destination, you will have to set the speed mode to LIMITED again like i did just above.
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Revision as of 01:03, 17 May 2008

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Description

Description:
Set group speed mode. Mode may be one of:
  • "LIMITED" (half speed)
  • "NORMAL" (full speed, maintain formation)
  • "FULL" (do not wait for any other units in formation)
Groups:
Uncategorised

Syntax

Syntax:
UnitOrGroup setSpeedMode "mode"
Parameters:
UnitOrGroup : Unit or Group
mode: String
Return Value:
Nothing

Examples

Example 1:
_groupOne setSpeedMode "LIMITED"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 17 May 2008
Paul-Hewson
In Multiplayer, this command is overwritten by itself to NORMAL or FULLSPEED (i don't know which one, but it's fast move) when you ask the unit to move via script (ex : _unit doMove (getMarkerPos "destination"); ) The solution to solve this problem is to initialize the setSpeedMode after your order the unit to move. So basically it gives you : _unit doMove (getMarkerPos "destination"); _unit setSpeedMode "LIMITED"; If you plan to move the unit again after it reaches its destination, you will have to set the speed mode to LIMITED again like i did just above.

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