setVehiclePosition: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 14: | Line 14: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | object '''setVehiclePosition''' [position, markers, placement] |= Syntax | ||
|p1= | |p1= object: [[Object]] |= Parameter 1 | ||
|p2= [position, markers, placement]: [[Array]] |= Parameter 2 | |||
| | |p3= position: [[Array]] - format [[Position]] |= Parameter 3 | ||
| | |p4= markers: [[Array]] - format [[Position]] |= Parameter 4 | ||
| | |p5= placement: [[Number]] |= Parameter 5 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 22:05, 25 January 2009
Description
- Description:
- Moves the object to a random position. Uses either the position that's defined in the first array, or one of the marker positions from the markers array. The object is placed inside a circle with this position as its center and placement as its radius.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setVehiclePosition [position, markers, placement]
- Parameters:
- object: Object
- [position, markers, placement]: Array
- position: Array - format Position
- markers: Array - format Position
- placement: Number
- Return Value:
- Nothing
Examples
- Example 1:
player setVehiclePosition [[1000,2000], ["Pos1","Pos2","Pos3"], 0]
Will place the player at either [1000,2000], or one of the three markers positions.
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note