addPublicVariableEventHandler: Difference between revisions
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dt class="note">'''[[User:TeRp|TeRp]]'''</dt> | |||
<dd class="note"> | |||
Please note that varnNme indicates which variable you want to monitor with this eventhandler.<br /> | |||
As a result, the example eventhandler on this page will only fire when the variable publicThis has been changed, | |||
but not if any other variable was changed by any other client via the publicVariable command. | |||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 14:30, 22 December 2007
Description
- Description:
- If the EH detects a change via publicVariable on the given variable, code will be executed. The following arguments are transferred to the code: _this select 0: variable name _this select 1: new variable value
- Multiplayer:
- Note that the EH is _only_ fired on those clients, where the publicVariable command has not been executed, as publicVariable does not change the variable where it has been executed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- varName addPublicVariableEventHandler code
- Parameters:
- varName: String
- code: Code
- Return Value:
- Nothing
Examples
- Example 1:
"publicThis" addPublicVariableEventHandler {hint ((_this select 0) + " has been updated to: " + str (_this select 1))}
Additional Information
- See also:
- publicVariable
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- TeRp
-
Please note that varnNme indicates which variable you want to monitor with this eventhandler.
As a result, the example eventhandler on this page will only fire when the variable publicThis has been changed, but not if any other variable was changed by any other client via the publicVariable command.