difficultyEnabled – Talk

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
Line 3: Line 3:


i have added the possile values.--[[User:Crowe|Crowe]] 17:26, 15 March 2008 (CET)
i have added the possile values.--[[User:Crowe|Crowe]] 17:26, 15 March 2008 (CET)
== Code to get flags in A3 ==
<code>_difficulties = [];
{
_cfg = configFile >> "CfgDifficulties" >> _x >> "Flags";
for "_i" from 0 to count _cfg - 1 do {
_difficulties pushBack configName (_cfg select _i);
};
} forEach ["Recruit", "Regular", "Veteran", "Mercenary"];
_difficulties = _difficulties arrayIntersect _difficulties;
_difficulties sort true;
{
"debug_console" callExtension format ["* %1", _x];
} forEach _difficulties;</code>

Revision as of 00:25, 30 June 2015

To check for veteran: difficultyEnabled "Map" ?? --Doolittle 07:27, 9 September 2007 (CEST)

What about if (!cadetMode) then { player SideChat "Veteran mode!"; }; --TeRp 17:10, 9 September 2007 (CEST)

i have added the possile values.--Crowe 17:26, 15 March 2008 (CET)

Code to get flags in A3

_difficulties = []; { _cfg = configFile >> "CfgDifficulties" >> _x >> "Flags"; for "_i" from 0 to count _cfg - 1 do { _difficulties pushBack configName (_cfg select _i); }; } forEach ["Recruit", "Regular", "Veteran", "Mercenary"]; _difficulties = _difficulties arrayIntersect _difficulties; _difficulties sort true; { "debug_console" callExtension format ["* %1", _x]; } forEach _difficulties;