AnimationTitles: Difference between revisions
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m (Listed in correct order) |
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''' | '''P - Position''' | ||
:'' | :''erc'' = Erect | ||
:'' | :''knl'' = Kneel | ||
:'' | :''pne'' = Prone | ||
:'' | :''sit'' = Sit | ||
:'' | :''swm'' = Swim | ||
Line 35: | Line 31: | ||
:''stp'' = Stop | :''stp'' = Stop | ||
:''wlk'' = Walk | :''wlk'' = Walk | ||
Line 63: | Line 50: | ||
:''pst''' = Pistol | :''pst''' = Pistol | ||
:''rfl''' = Rifle | :''rfl''' = Rifle | ||
'''D - Movement Direction''' | |||
:''b'' = Back | |||
:''f'' = Forward | |||
:''l'' = Left | |||
:''non'' = None | |||
:''r'' = Right | |||
:''fr'' = Forward Right | |||
:''fl'' = Forward Left | |||
:''br'' = Back Right | |||
:''bl'' = Back Left |
Revision as of 22:57, 19 July 2008
Keywords
The following keywords are used in most of the animation names.
A - Animation Type
- crg = Cargo
- cts = Cut scenes
- dth = Death
- idl = Idle
- inv = Inventory
- mov = Move
- swm = Swim
- wop = Weapon Operation
P - Position
- erc = Erect
- knl = Kneel
- pne = Prone
- sit = Sit
- swm = Swim
M - Move
- eva = Evasive
- run = Run
- spr = Sprint
- stp = Stop
- wlk = Walk
S - Stance
- gth = Grenade Throw
- lay = ???
- low = Lowered
- non = None
- opt = Optics???
- ras = Raised
W - Weapon
- bin' = Binoculars
- lnr' = Launcher
- non' = None
- pst' = Pistol
- rfl' = Rifle
D - Movement Direction
- b = Back
- f = Forward
- l = Left
- non = None
- r = Right
- fr = Forward Right
- fl = Forward Left
- br = Back Right
- bl = Back Left