P3D File Format - ODOLV4x – Talk
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#ModelProxies should be part of structResolution imo | #ModelProxies should be part of structResolution imo | ||
#byteArrayUnknown1 could consist of at least a few floats | #byteArrayUnknown1 could consist of at least a few floats | ||
#Unknown could contain something like modelCenter or boundingBox |
Revision as of 04:50, 6 January 2009
In structSkeleton the data type bool is used. Is it 1 byte with possible values 0 and 1? --Vektorboson 22:55, 19 July 2008 (CEST)
Yes, I believe it is. Amended, article to a 'byte' with 0x00=false, 0x01=true. -- Sy 04:56, 20 July 2008 (CEST)
I will use this page to keep track of some of my thoughts: --T_D 23:56, 3 January 2009 (CET)
- ModelProxies should be part of structResolution imo
- byteArrayUnknown1 could consist of at least a few floats
- Unknown could contain something like modelCenter or boundingBox