P3D File Format - ODOLV7: Difference between revisions
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LodStruct | LodStruct | ||
{ | { | ||
float fvalue[12]; | ''' ''' VerticesStruct[...]; | ||
ulong TexturesCount; | |||
Asciiz Textures[TexturesCount]; ''// | '''float''' fvalue[12]; ''// unknown: contains some max/min vertices positions'' | ||
'''ulong''' TexturesCount; | |||
'''Asciiz''' Textures[TexturesCount]; ''// "data/1.paa\0data/2.paa\0"... | |||
''' ''' TableStruct[...]; | |||
'''ulong''' FacesCount; | |||
'''ulong''' uvalue; ''// unknown value'' | |||
'''struct''' Face[FacesCount]; | |||
'''ulong''' uvalue2; ''// unknown value'' | |||
'''char''' uchar[18*uvalue2]; ''// unknown value'' | |||
'''ulong''' NamedSelectionCount | |||
'''struct''' NamedSelection[NamedSelectionCount] | |||
'''ulong''' NamedPropetiesCount; | |||
'''struct''' NamedPropeties[NamedPropetiesCount] | |||
'''ulong''' uvalue7; ''// unknown value ??? | |||
'''struct''' ustruct[uvalue7]; ''// unknown value'' | |||
'''ulong''' ProxiCount; | |||
'''struct''' Proxi[ProxiCount]; | |||
}; // end of lod | |||
===VerticesStruct=== | ===VerticesStruct=== | ||
VerticesStruct | VerticesStruct |
Revision as of 03:11, 6 January 2009
Overall
byte: 8 bits unsigned char: 8 bit ascii character char[]: fixed length string asciiz: null terminated char string asciiz[]: fixed length null terminated ulong: unsigned integer 32bit. 4 bytes ushort: unsigned short integer 16bit 2 bytes float: 4 bytes
Note that potentically compressed arrays in these structures only have an known output length. the decompressor therefore must work on infinite input length. see example decompression at end of document
Odol7Stuct
struct ODOL { char Signature[4]; //"ODOL" ulong Version; // 7 ulong LodCount; // at least one LodStruct Lod[LodCount]; ulong ResolutionCount; // same as LodCount float Resolution[ResolutionCount]; byte unknownBytes[24]; float offset[3]; // model offset (unknown functionality) ulong mapIconColor; // RGBA 32 color ulong mapSelectedColor; // RGBA 32 color ulong unknownValue; float bboxMinPosition[3]; // minimum coordinates of bounding box float bboxMaxPosition[3]; // maximum coordinates of bounding box float wrpModelOffset[3]; // offset value to apply when object is placed on a WRP float offset2[3]; // another offset value (unknown functionality) };
LodStruct
LodStruct { VerticesStruct[...]; float fvalue[12]; // unknown: contains some max/min vertices positions ulong TexturesCount; Asciiz Textures[TexturesCount]; // "data/1.paa\0data/2.paa\0"... TableStruct[...]; ulong FacesCount; ulong uvalue; // unknown value struct Face[FacesCount]; ulong uvalue2; // unknown value char uchar[18*uvalue2]; // unknown value ulong NamedSelectionCount struct NamedSelection[NamedSelectionCount] ulong NamedPropetiesCount; struct NamedPropeties[NamedPropetiesCount] ulong uvalue7; // unknown value ??? struct ustruct[uvalue7]; // unknown value ulong ProxiCount; struct Proxi[ProxiCount]; }; // end of lod
VerticesStruct
VerticesStruct { CompressedStruct Attribs { ulong Count; ulong Attribs[Count]; // if > 255 then array is compressed } CompressedStruct UVset { ulong Count; // again same value float UVset[Count]; // if > 127 then array is compressed } CompressedStruct Position { ulong Count; // again same value float Position[Count][3]; // XZY. If > etc } CompressedStruct Normals { ulong Count; // again same value float Normals[Count][3]; // XZY. If > etc } }
CompressedStruct
a compressed struct is such that if the Count * sizeof data type is > 1023 then lzh compression is used
Thus, ulong arrays = > 255
float[2] = > 127
etc
Faces
struct Face { uint Attribs; word TextureIndex; //if ((int)TextureIndex==-1) no texture; char CountOfVertices; // 3 or 4 word VerticesIndex[CountOfVertices]; //! size of array is not constant. };
NamedSelection
struct NamedSelection { char name[...]; // zero ended string uint VerticesSelectedCount; word VerticesSelected[VerticesSelectedCount];// if VerticesSelectedCount > 511 then array is compresed by LZ algorithm. see LZ in ODOL. uint uvalue3; // unknown value word uarray[uvalue3];// unknown value uint uvalue4; // unknown value uint uarray[uvalue4];// unknown value // if VerticesSelectedCount > 255 then array is compresed by LZ algorithm. see LZ in ODOL. char uchar; // unknown value uint uvalue5; // unknown value uint uarray[uvalue5];// unknown value uint FacesSelectedCount; word FacessSelected[FacesSelectedCount]// if FacesSelectedCount > 511 then array is compresed by LZ algorithm. see LZ in ODOL. uint uvalue6; // unknown value char uarray[uvalue6];// unknown value };
Proxi
struct Proxi { char Name[...] // zero ended string float rotationMatrix[9]; float translation[3]; };
ustruct
struct ustruct // unknown value { uint uvalue8;// unknown value uint uvalue9;// unknown value char uarray[12*uvalue9];// unknown value :-( i know nothing about it };
NamedPropeties
struct NamedPropeties { char Name[...]; char Value[...]; // 'n','o','s','h','a','d','o','w','\0','1','\0'... };
LZ in ODOL
Lempel-Ziv compression
Note1.
Regardless of method, 4 extra bytes representing the checksum exist at end of the data count.
Note2. The compression code is identical to that employed by pbo packed structures. However, unlike pbo's, the size of the compressed data is unknown, only it's ultimate length. The code below fudges it.
pascal code
function LZBlockRead(var F:file; var outdata:array of byte;szout:integer):byte; var k, r, pr, pi,po,i,j:integer; flags:word; buf:array[0..$100e] of byte; c:byte; crc:integer; begin po:=0; pi:=0; flags:=0; r:=0; for k := 0 to $100F-1 do buf[k] := $20; while (po < szout) do begin flags:= flags shr 1; if ((flags and $100)= 0) then begin BlockRead(F,c,1); // direct reading from file inc(pi); flags := c or $ff00; end; if (flags and 1)=1 then begin if (po >= szout)then break; BlockRead(F,c,1); // direct reading from file inc(pi); outdata[po] := c; inc(po); buf[r] := c; inc(r); r :=r and $fff; end else begin i:=0; BlockRead(F,i,1); // direct reading from file inc(pi); j:=0; BlockRead(F,j,1); // direct reading from file inc(pi); i :=i or ((j and $f0) shl 4); j := (j and $0f) + 2; pr := r; for k := 0 to j do begin c := buf[(pr - i + k) and $fff]; if (po >= szout) then break; outdata[po]:= c; inc(po); buf[r]:= c; inc(r); r :=r and $fff; end; end; end; BlockRead(F,crc,4); // 4 byte checksum. result:= pi; end;
C code
int Decode(unsigned char *in,unsigned char *out,int szin,int szout) { szin = szin > 0? szin: 0x7fffffff; int i, j, k, r = 0, pr, pi = 0,po = 0; unsigned int flags = 0; unsigned char buf[0x100F], c; for (i = 0; i < 0x100F; buf[i] = 0x20, i++); while (pi < szin && po < szout) { if (((flags >>= 1) & 256) == 0) { if(pi >= szin)break; c = in[pi++]; flags = c | 0xff00; } if (flags & 1) { if(pi >= szin || po >= szout)break; c = in[pi++]; out[po++] = c; buf[r++] = c; r &= 0xfff; } else { if(pi + 1 >= szin)break; i = in[pi++]; j = in[pi++]; i |= (j & 0xf0) << 4; j = (j & 0x0f) + 2; pr = r; for (k = 0; k <= j; k++) { c = buf[(pr - i + k) & 0xfff]; if(po >= szout)break; out[po++] = c; buf[r++] = c; r &= 0xfff; } } } return pi;// next 4 bytes = checksum }