onPlayerConnected: Difference between revisions
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[[Category:Scripting Commands OFP Elite |ONPLAYERCONNECTED]] | [[Category:Scripting Commands OFP Elite |ONPLAYERCONNECTED]] | ||
[[Category:Scripting Commands ArmA|ONPLAYERCONNECTED]] | [[Category:Scripting Commands ArmA|ONPLAYERCONNECTED]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] |
Revision as of 13:11, 3 June 2009
Description
- Description:
- This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist. Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
- Multiplayer:
- The statement is executed only on the server, not on the joining player's computer, nor on any other client. This happens even if onPlayerConnected was issued on all machines.
- Groups:
- Uncategorised
Syntax
Examples
- Examples:
- Example needed
Additional Information
- See also:
- onPlayerDisconnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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