setBehaviour: Difference between revisions
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*"AWARE" | *"AWARE" | ||
*"COMBAT" | *"COMBAT" | ||
*"STEALTH". | *"STEALTH". <br> | ||
See [[AIBehaviour|this page]] for details of the effect of this command on AI units. | |||
|= Description | |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 19:38, 20 March 2009
Description
- Description:
- Set group/unit behaviour mode. Behaviour is one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH".
- Groups:
- Uncategorised
Syntax
- Syntax:
- groupName setBehaviour behaviour
- Parameters:
- groupName: Object or Group
- behaviour: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setBehaviour "safe"
Additional Information
- See also:
- behaviour
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger.
Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.