setBehaviour: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (add. link to behaviour page)
Line 13: Line 13:
*"AWARE"
*"AWARE"
*"COMBAT"
*"COMBAT"
*"STEALTH".  
*"STEALTH". <br>
See [[AIBehaviour|this page]] for details of the effect of this command on AI units.
|= Description
|= Description
____________________________________________________________________________________________
____________________________________________________________________________________________

Revision as of 19:38, 20 March 2009

Hover & click on the images for description

Description

Description:
Set group/unit behaviour mode. Behaviour is one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH".
See this page for details of the effect of this command on AI units.
Groups:
Uncategorised

Syntax

Syntax:
groupName setBehaviour behaviour
Parameters:
groupName: Object or Group
behaviour: String
Return Value:
Nothing

Examples

Example 1:
_group1 setBehaviour "safe"

Additional Information

See also:
behaviour

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger. Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.

Bottom Section