Group: Difference between revisions
Jump to navigation
Jump to search
(Clarified the definition of group. It is NOT an array of units! It is it's own data type.) |
mNo edit summary |
||
Line 2: | Line 2: | ||
The AI makes many decisions as an entire group, instead of on an individual unit level. For example, behavior, combat mode, and waypoints are decided on a group, not an individual level. | The AI makes many decisions as an entire group, instead of on an individual unit level. For example, behavior, combat mode, and waypoints are decided on a group, not an individual level. | ||
Note that empty objects do not belong to a group. Nor do empty vehicles. | |||
To get the group that a unit belongs to, use the [[group]] command. | To get the group that a unit belongs to, use the [[group]] command. |
Revision as of 02:49, 18 February 2009
A group is its own data type in the scripting language. All units belong to a group. If units are linked together in the editor, they are all part of the same group. If a unit isn't linked to anyone else, then it belongs to its own group.
The AI makes many decisions as an entire group, instead of on an individual unit level. For example, behavior, combat mode, and waypoints are decided on a group, not an individual level.
Note that empty objects do not belong to a group. Nor do empty vehicles.
To get the group that a unit belongs to, use the group command.
To get the unit that currently leads a group, use the leader command.
To get an array of units that are in a group, use the units command.