playMove: Difference between revisions
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[[Category:Scripting Commands OFP 1.46|PLAYMOVE]] | [[Category:Scripting Commands OFP 1.46|PLAYMOVE]] | ||
[[Category:Scripting Commands ArmA|PLAYMOVE]] | [[Category:Scripting Commands ArmA|PLAYMOVE]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] |
Revision as of 17:05, 3 June 2009
Description
- Description:
- When used on person, smooth transition to given move will be done.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName playMove moveName
- Parameters:
- unitName: Object
- moveName: String
- Return Value:
- Nothing
Examples
- Example 1:
soldierOne playMove "Stand"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
For an immediate transition use switchMove. This command must be executed after mission start. If you place it into init.sqs or in the Init field of some unit, it will not work. Just add a little delay (~0.001) and then place the command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2