flyInHeight: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (add. see also)
(add. ArmA2 classification)
Line 66: Line 66:
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Revision as of 16:24, 3 June 2009

Hover & click on the images for description

Description

Description:
Sets the flying altitude for aircraft relatively to the ground surface. Avoid too low altitudes, as helicopters and planes won't evade trees and obstacles on the ground. The default flying altitude is 100 meters.
Groups:
Uncategorised

Syntax

Syntax:
aircraft flyInHeight altitude
Parameters:
aircraft: Object
altitude: Number - flying altitude in meters
Return Value:
Nothing

Examples

Example 1:
_helicopter flyInHeight 40

Additional Information

See also:
getFlyInHeight (VBS2)

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:50
hardrock
Notes from before the conversion: From version 1.80+ - flyInHeight now affects not only helicopters, but also planes.
Posted on August 4, 2006 - 12:18
UNN
A planes flyInHeight, is restricted to a minimum of 20 meters.
Posted on December 15, 2008 - 19:04
Kronzky
A flyInHeight of 0 will keep the chopper pinned to the ground, even when the engines have been started.
Posted on 00:53, 11 April 2009 (CEST)
Jtgibson
If a helo has no waypoints, it will assume a low hover without regard to this setting.

Bottom Section