flyInHeight

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Sets the flying altitude for aircraft relatively to the ground surface. Avoid too low altitudes, as helicopters and planes won't evade trees and obstacles on the ground. The default flying altitude is 100 meters.

Syntax

Syntax:
aircraft flyInHeight altitude
Parameters:
aircraft: Object
altitude: Number - flying altitude in meters
Return Value:
Nothing

Examples

Example 1:
_helicopter flyInHeight 40

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 10:50
hardrock
Notes from before the conversion: From version 1.80+ - flyInHeight now affects not only helicopters, but also planes.
Posted on August 4, 2006 - 12:18
UNN
A planes flyInHeight, is restricted to a minimum of 20 meters.
Posted on December 15, 2008 - 19:04
Kronzky
A flyInHeight of 0 will keep the chopper pinned to the ground, even when the engines have been started.
Posted on 00:53, 11 April 2009 (CEST)
Jtgibson
If a helo has no waypoints, it will assume a low hover without regard to this setting.

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