addWeapon: Difference between revisions

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[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]

Revision as of 00:29, 2 December 2009

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Description

Description:
Add a weapon to a unit. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.
Groups:
Uncategorised

Syntax

Syntax:
unitName addWeapon weaponName
Parameters:
unitName: Object - unit to add the weapon to
weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addWeapon "M16"

Additional Information

See also:
removeWeaponremoveAllWeaponsaddMagazine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 2, 2006 - 10:19
hardrock
Notes from before the conversion: To ensure that the weapon is loaded at the start of the mission, add at least one magazine (addMagazine) before adding the weapon. To remove weapons use the removeAllWeapons or the removeWeapon commands.

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