scriptDone: Difference between revisions
Jump to navigation
Jump to search
(add. ArmA2 classification) |
(Clarification, null script handle init.) |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Check if | | Check if a script is finished running using the script handle returned by [[execVM]] or [[spawn]]. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''scriptDone''' | | '''scriptDone''' handle |= Syntax | ||
|p1= script | |p1= handle: script handle returned by [[spawn]] or [[execVM]] |= Parameter 1 | ||
| [[Boolean]] |= Return value | | [[Boolean]] |= Return value | ||
Line 28: | Line 28: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
A Null Script handle can be created in this manner: | |||
<code>_handle = 0 spawn {};</code> | |||
That is what any script handle becomes when a script is finished running, meaning it will test as [[true]] with: <code> scriptDone _handle </code> and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed script handle and lets you test the variable even though nothing else may have set the handle by creating a script with [[spawn]] or [[execVM]]. It also lets you store and manage script handles in arrays, and a few other sexy things. | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 03:54, 11 September 2009
Description
- Description:
- Check if a script is finished running using the script handle returned by execVM or spawn.
- Groups:
- Uncategorised
Syntax
- Syntax:
- scriptDone handle
- Parameters:
- handle: script handle returned by spawn or execVM
- Return Value:
- Boolean
Examples
- Example 1:
- @ScriptDone _Handle
- Example 2:
script_handler = [parameters] execVM "scriptname.sqf"; waitUntil {scriptDone script_handler};
Additional Information
- See also:
- execVM
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
A Null Script handle can be created in this manner:
_handle = 0 spawn {};
That is what any script handle becomes when a script is finished running, meaning it will test as true with: scriptDone _handle
and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed script handle and lets you test the variable even though nothing else may have set the handle by creating a script with spawn or execVM. It also lets you store and manage script handles in arrays, and a few other sexy things.