setHit: Difference between revisions

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| (description) |= Description
| Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.  |= Description
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| '''(command)''' |= Syntax
| object '''setHit''' [part, damage] |= Syntax


|p1= |= PARAMETER1  
|p1= object: [[Object]] - |= PARAMETER1  


|p2= |= PARAMETER2  
|p2= part: [[String]] - |= PARAMETER2  


|p3= |= PARAMETER3  
|p3= damage: [[Number]] - |= PARAMETER3  


| |= RETURNVALUE  
| [[Nothing]] |= RETURNVALUE  




|x1= <code>(example)</code>|= EXAMPLE1  
|x1= <pre>vehicle player setHit ["engine", 1]</pre> |= EXAMPLE1  


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Revision as of 15:39, 5 June 2009

Hover & click on the images for description

Description

Description:
Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Groups:
Uncategorised

Syntax

Syntax:
object setHit [part, damage]
Parameters:
object: Object -
part: String -
damage: Number -
Return Value:
Nothing

Examples

Example 1:
vehicle player setHit ["engine", 1]

Additional Information

See also:
See also needed

Notes

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Notes

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