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| | | Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. |= Description | ||
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| ''' | | object '''setHit''' [part, damage] |= Syntax | ||
|p1= |= PARAMETER1 | |p1= object: [[Object]] - |= PARAMETER1 | ||
|p2= |= PARAMETER2 | |p2= part: [[String]] - |= PARAMETER2 | ||
|p3= |= PARAMETER3 | |p3= damage: [[Number]] - |= PARAMETER3 | ||
| |= RETURNVALUE | | [[Nothing]] |= RETURNVALUE | ||
|x1= < | |x1= <pre>vehicle player setHit ["engine", 1]</pre> |= EXAMPLE1 | ||
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Revision as of 15:39, 5 June 2009
Description
- Description:
- Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setHit [part, damage]
- Parameters:
- object: Object -
- part: String -
- damage: Number -
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHit ["engine", 1]
Additional Information
- See also:
- See also needed
Notes
-
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