Addons: Difference between revisions
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*'''Addons'''<br>must be installed to ''"Addons"'' or ''"ArmA\Addons"'' or into a custom [[modfolders|modfolder]]. | *'''Addons'''<br>must be installed to ''"Addons"'' or ''"ArmA\Addons"'' or into a custom [[modfolders|modfolder]]. | ||
===ArmA 2=== | |||
*'''Addons'''<br>must be installed to ''"Addons"'' or ''"ArmA 2\Addons"'' or into a custom [[modfolders|modfolder]]. It is not recommended to place addons into the original Addons folder. | |||
===OFP=== | ===OFP=== | ||
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[[ArmA: Addon Editing]] | [[ArmA: Addon Editing]] | ||
[[ArmA 2: Addon Editing]] | |||
[[ArmA 2: Editing]] | |||
[[:Category:Operation Flashpoint: Addons|Operation Flashpoint: Addons]] | [[:Category:Operation Flashpoint: Addons|Operation Flashpoint: Addons]] |
Revision as of 03:10, 4 August 2009
What Are Addons
Addons are content additions to the game engine. Addons can take on many forms such weapons, buildings, vehicles to name a few, are developed and released by members of the BI community or by Bohemia Interactive themselves.
An addon is an archive (pbo) of files that the game loads at interrupts. Generally when most people think of addons, they immediately think of a new unit, or a new island, but in some cases an addon can contain only a config.cpp file and a few scripts, or some images.
Installing Addons
There comes a time when you've downloaded so many addons from the Internet and plunked them in your ~\addons folder, that eventually, can cause a clash between one addon and another. What BI has done is introduced mod folders to separate addons into different folders. The mod folders is the method you should be using when testing out new addons.
Always review the included ReadMe file for further information about the installation of an addon.
ArmA
- Addons
must be installed to "Addons" or "ArmA\Addons" or into a custom modfolder.
ArmA 2
- Addons
must be installed to "Addons" or "ArmA 2\Addons" or into a custom modfolder. It is not recommended to place addons into the original Addons folder.
OFP
- Addons
must be installed to "...directory\Operation Flashpoint\Addons" or "...directory\Operation Flashpoint\Res\Addons" or into a custom modfolder.
- Custom Animations
must be installed to "...directory\Operation Flashpoint\dta\" (overwrite existing Anim.pbo) or "...directory\Operation Flashpoint\Res\dta\" (overwrite existing Anim.pbo) or into a custom modfolder ("...directory\Operation Flashpoint\modfolder\dta\").
The original Anim.pbo can be restored from the Resistance CD.
- Custom Campaigns
must be installed to "...directory\Operation Flashpoint\Campaigns\" or "...directory\Operation Flashpoint\Res\Campaigns\" or into a custom modfolder ("...directory\Operation Flashpoint\modfolder\Campaigns\").
This only works with campaigns. Single missions have to be installed to "...directory\Operation Flashpoint\Missions\".
- Mods
mostly come with an installer and create their own modfolder.
- Custom Skies
mostly come with an installer and create their own modfolder.
Finding A Specific Addon
OFP.info has a huge archive of addons and a very easy to use search function. It is an excellent point to start.
If you cannot find the addon which you are looking for, ask in the Bohemia Interactive forum.
Creating Addons
For topics about creating addons for each of the Bohemia Interactive games is available from the appropriate link below.
ArmA: Addon Editing ArmA 2: Addon Editing ArmA 2: Editing Operation Flashpoint: Addons