CfgMusic – Arma 2
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Revision as of 17:34, 14 September 2009
Playing Music
You can play all music with
playMusic "<music>";
(e.g. playMusic "Track01_Dead_Forest";)
Music Class
ArmA 2: cfgMusic
- Track01_Dead_Forest (01: Dead Forest)
- Track02_Insertion (02: Insertion)
- Track03_First_To_Fight (03: First To Fight)
- Track04_Reinforcements (04: Reinforcements)
- Track05_Warpath (05: Warpath)
- Track06_Abandoned_Battlespace (06: Abandoned Battlespace)
- Track07_Last_Men_Standing (07: Last Men Standing)
- Track08_Harvest_Red (08: Harvest Red)
- Track09_Movement_To_Contact (09: Movement To Contact)
- Track10_Logistics (10: Logistics)
- Track11_Large_Scale_Assault (11: Large Scale Assault)
- Track12_The_Movement (12: The Movement)
- Track13_Sharping_Knives (13: Sharping Knives)
- Track14_Close_Quarter_Combat (14: Close Quarter Combat)
- Track15_Morning_Sortie (15: Morning Sortie)
- Track16_Valentine (16: Valentine)
- Track17_Marauder_Song (17: Marauder Song)
- Track18_Ghost_Waltz (18: Ghost Waltz)
- Track19_Debriefing (19: Debriefing)
- Track20_Badlands (20: Badlands)
- Track21_Rise_Of_The_Fallen (21: Rise Of The Fallen)
- Track22_Chernarussian_Anthem (22: Chernarussian Anthem)
- Track26_Organ_Works (26: Organ Works)
- Track27_Killing_Machines (27: Easter Eggs - Killing Machines)
- Ambient01_Cold_Wind (28: Cold Wind)
- Ambient02_Vague_Shapes (29: Vague Shapes)
- Ambient03_Indian_Summer (30: Indian Summer)
- Ambient04_Electronic_Warfare (31: Electronic Warfare)
- Ambient05_Cobalt (32: Cobalt)
- Ambient06_Khe_Sanh_Riff (33: Khe Sanh Riff)
- Ambient07_Manhattan (34: Manhattan)
- Ambient08_Reforger (35: Reforger)
- Short01_Defcon_Three (36: Defcon Three)
- C2_ND_Ambient (C2_ND_Ambient)
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