side: Difference between revisions

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Once dead, a unit will be on the [[civilian]] side.
Once dead, a unit will be on the [[civilian]] side.


When used in conjunction with a [[format]] statement (<tt>hint [[format]]["%1",side player]</tt>), the returned strings are: <tt>"[[west|WEST]]"</tt>, <tt>"[[east|EAST]]"</tt>, <tt>"[[resistance|GUER]]"</tt>, <tt>"[[civilian|CIV]]"</tt>, <tt>"[[sideLogic|LOGIC]]"</tt>, <tt>[[ambient life|AMBIENT LIFE]]</tt> or <tt>"UNKNOWN"</tt>.
When used in conjunction with a [[format]] statement (<tt>hint [[format]]["%1",side player]</tt>), the returned strings are: <tt>"[[west|WEST]]"</tt>, <tt>"[[east|EAST]]"</tt>, <tt>"[[resistance|GUER]]"</tt>, <tt>"[[civilian|CIV]]"</tt>, <tt>"[[sideLogic|LOGIC]]"</tt>, <tt>"[[sideEnemy|ENEMY]]"</tt> (eg: renegades), <tt>"[[ambient life|AMBIENT LIFE]]"</tt> or <tt>"UNKNOWN"</tt>.
|= Description
|= Description
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<dt class="note">'''[[User:Crowe|Crowe]]'''</dt>
<dt class="note">'''[[User:Crowe|Crowe]]'''</dt>
<dd class="note">
<dd class="note">
Units with negative score(rating) are side ENEMY.
Units with negative score(rating) are [[sideEnemy]].
</dd>
</dd>



Revision as of 06:55, 5 October 2009

Hover & click on the images for description

Description

Description:
Returns the side of a unit or object. Once dead, a unit will be on the civilian side. When used in conjunction with a format statement (hint format["%1",side player]), the returned strings are: "WEST", "EAST", "GUER", "CIV", "LOGIC", "ENEMY" (eg: renegades), "AMBIENT LIFE" or "UNKNOWN".
Groups:
Uncategorised

Syntax

Syntax:
Side = side unitName
Parameters:
unitName: Object or Group
Return Value:
Side

Examples

Example 1:
? (side player == west) : hint "You are on the West side."

Additional Information

See also:
westeastresistanceciviliansideLogicsideFriendlysideEnemyside location

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In ArmA, the following objects are on side civilian: dead bodies and vehicles, empty vehicles, all mission editor placed objects (that do not have an inherit side), all objects with interactive components such as ladders and doors, man made structures such as buildings (including classless wrp placed objects), docks, high tension powerlines, see-saws, large rubbish bins, fountains. Basically if an object uses a non-simple damage or physics simulation it is likely to be on the civilian side.
Bdfy
In OFP 1.96, side return value for empty vehicles will be civilian.
Ceeeb
In OFP v1.96, the side return value for a vehicle is based on the side of it's commander, then gunner, then driver, then cargo. It will retain it's side value until it is either empty, or a unit of another side takes over in a equal or higher role, irrespective of the side of other units still on board. This can be used to simulate friendly fire, as a vehicle can be made to appear to be an enemy even though all units on board are actually friendly.
Crowe
Units with negative score(rating) are sideEnemy.
GeneralCarver
ArmA 2 - This command appears to not work right with Civilian and Resistance (Guerilla) side players. (as of v1.03). Tested in Editor and was unable to to get this command to work. It DID however, work for Bluefor and Opfor units. Take this into consideration as you mission edit.

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