Preload Manager – Arma 2
Jump to navigation
Jump to search
mNo edit summary |
(added the init, but not really giving explanations on how it works...) |
||
Line 2: | Line 2: | ||
[[Category:ArmA_2:_Editor_Modules]] | [[Category:ArmA_2:_Editor_Modules]] | ||
'''Preload Manager''' module | '''Preload Manager''' module is a moduledefines ''surely something''. But this is placeholder. | ||
== Initialization== | == Initialization== | ||
Line 9: | Line 9: | ||
Modules (F7) > Preload Manager | Modules (F7) > Preload Manager | ||
Data: | Data: | ||
ca\modules\ | ca\modules\Functions | ||
(only in the config.bin) | |||
=== Editor setup === | === Editor setup === | ||
=== What it is doing === | |||
the logic init code : | |||
<code>'''[[onPreloadStarted]]''' { | |||
BIS_PRELOAD_ARRAY=[]; textLogFormat['PRELOAD_ Preload Manager - onPreloadStarted, _maxTime %1 timenow %2', _maxTime, time]; | |||
startLoadingScreen[localize 'str_load_game', 'RscDisplayLoadMission']; | |||
}; | |||
'''[[onPreloadFinished]]''' { | |||
textLogFormat['PRELOAD_ Preload Manager - onPreloadFinished T %1', time]; | |||
startLoadingScreen[<nowiki>''</nowiki>, 'RscDisplayLoadMission']; | |||
endLoadingScreen; | |||
};</code> |
Revision as of 16:11, 28 November 2009
Preload Manager module is a moduledefines surely something. But this is placeholder.
Initialization
Paths
Editor:
Modules (F7) > Preload Manager
Data:
ca\modules\Functions
(only in the config.bin)
Editor setup
What it is doing
the logic init code :
onPreloadStarted {
BIS_PRELOAD_ARRAY=[]; textLogFormat['PRELOAD_ Preload Manager - onPreloadStarted, _maxTime %1 timenow %2', _maxTime, time];
startLoadingScreen[localize 'str_load_game', 'RscDisplayLoadMission'];
};
onPreloadFinished {
textLogFormat['PRELOAD_ Preload Manager - onPreloadFinished T %1', time];
startLoadingScreen['', 'RscDisplayLoadMission'];
endLoadingScreen;
};