displayAddEventHandler: Difference between revisions
Jump to navigation
Jump to search
(Remove wrong example. This is about DSetEH. Missing findDiplay ID.) |
mNo edit summary |
||
Line 71: | Line 71: | ||
<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 18:01, 25 November 2009
Description
- Description:
- Add an event handler to the given display. Returns id of the handler or -1 when failed. The provided function should return true/false indicating that the event has handled this event fully or not and whether the engine should execute it's default code or not afterwards. See User Interface Event Handlers for the full list of handler names. If applicable, see DIK_KeyCodes for a list of key code constants, which are relevant to key related user interface events like: KeyDown & KeyUp.
- Groups:
- Uncategorised
Syntax
- Syntax:
- display displayAddEventHandler [handlerName, function]
- Parameters:
- display: Display
- [handlerName, function]: Array
- handlerName: String
- function: String
- Return Value:
- Number
Examples
- Example 1:
#include "\ca\editor\Data\Scripts\dikCodes.h" moduleName_keyDown = { private["_handled", "_ctrl", "_dikCode", "_shift", "_ctrl", "_alt"]; _ctrl = _this select 0; _dikCode = _this select 1; _shift = _this select 2; _ctrl = _this select 3; _alt = _this select 4; _handled = false; if (!_shift && !_ctrl && !_alt) then { if (_dikCode in ([DIK_F]+(actionKeys "NetworkStats"))) then { nul = [_ctrl] execVM "path\script.sqf"; _handled = true; }; }; _handled; }; moduleName_keyDownEHId = (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call moduleName_keyDown"]; //(findDisplay 46) displayRemoveEventHandler ["KeyDown", moduleName_keyDownEHId];
Additional Information
- See also:
- disableSerializationdisplayRemoveAllEventHandlersdisplayRemoveEventHandlerdisplaySetEventHandlerUI Event HandlersfindDisplayDIK KeyCodeskeyName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note