triggerAttachVehicle: Difference between revisions

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(add. classification)
(example to detach, see also)
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|Specifies the entity which will activate the selected trigger.<br>
|Specifies the entity which will activate the selected trigger.<br>
*If '''[]''' is given, the trigger is decoupled from the assigned vehicle.  
*If '''[]''' is given, the trigger is decoupled from the assigned vehicle (example 2).
*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's changed to '''"NONE"'''.  
*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's changed to '''"NONE"'''.  
*If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group.  
*If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group.  
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|x1= <code>trigger '''triggerAttachVehicle''' <nowiki>[</nowiki>[[player]]<nowiki>]</nowiki></code> |= Example 1
|x1= <code>trigger '''triggerAttachVehicle''' <nowiki>[</nowiki>[[player]]<nowiki>];</nowiki></code> |= Example 1
 
|x2= <code>trigger '''triggerAttachVehicle''' <nowiki>[]</nowiki>;</code> |= Example 2
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|  |= See also
| [[triggerAttachedVehicle]] |= See also


}}
}}

Revision as of 04:53, 8 November 2010

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Specifies the entity which will activate the selected trigger.
  • If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
  • If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it's changed to "NONE".
  • If [vehicle] is given, the trigger is coupled to the vehicle or its group.
  • When the source is "GROUP", "LEADER" or "MEMBER", it's coupled to the group, otherwise it's coupled to the vehicle and the source is changed to "VEHICLE".
Groups:
Uncategorised

Syntax

Syntax:
triggerName triggerAttachVehicle [] or [vehicle]
Parameters:
triggerName: Object
[] or [vehicle]: Array
Return Value:
Nothing

Examples

Example 1:
trigger triggerAttachVehicle [player];
Example 2:
trigger triggerAttachVehicle [];

Additional Information

See also:
triggerAttachedVehicle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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