waitUntil: Difference between revisions

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<dt class="note">'''[[User:CrashDome|CrashDome]]'''</dt><dd class="note">waitUntil suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the [[call]] command. The game engine will continue, however. See [[Function]] for more detail.</dd>
<dt class="note">'''[[User:CrashDome|CrashDome]]'''</dt><dd class="note">waitUntil suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the [[call]] command. The game engine will continue, however. See [[Function]] for more detail.</dd>
<dd class="notedate">Posted on April 2, 2010 - 17:10</dd>
<dd class="notedate">Posted on April 2, 2010 - 17:10</dd>
<dt class="note">'''[[User:Roehre|Roehre]]'''</dt><dd class="note">If WaitUntil uses an undefined [[call body]] code, WaitUntil won't release, even when this code is separated from other conditions through [[or]]. Be warned that this won't cause an error message.</dd>
<dt class="note">'''[[User:Roehre|Roehre]]'''</dt><dd class="note">If WaitUntil uses an undefined [[call]] code, WaitUntil won't release, even when this code is separated from other conditions through [[or]]. Be warned that this won't cause an error message.</dd>
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Revision as of 14:24, 15 June 2010

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Suspend execution of function or SQF based script until condition is satisfied.
Groups:
Uncategorised

Syntax

Syntax:
waitUntil condition
Parameters:
condition: Code
Return Value:
Nothing

Examples

Example 1:
waitUntil {not alive player}
Example 2:
_i = 0; waitUntil {_i = _i + 1; _i >= 100}

Additional Information

See also:
Control Structures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on December 20, 2006 - 19:55
CrashDome
waitUntil suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the call command. The game engine will continue, however. See Function for more detail.
Posted on April 2, 2010 - 17:10
Roehre
If WaitUntil uses an undefined call code, WaitUntil won't release, even when this code is separated from other conditions through or. Be warned that this won't cause an error message.

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