doFSM: Difference between revisions

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<dd class="notedate">Posted on August 4, 2010 - 16:09</dd>
<dd class="notedate">Posted on August 4, 2010 - 16:09</dd>
<dt class="note">'''[[User:Rübe|Rübe]]'''</dt><dd class="note">Do not `doStop` a unit in a FSM called with doFSM. Doing so nevertheless will halt your FSM, since no links are followed anymore (doing so in an end state should be fine though). Also this may crash your game in certain mysterious circumstances.</dd>
<dt class="note">'''[[User:Rübe|Rübe]]'''</dt><dd class="note">Do not ''doStop'' a unit in a FSM called with doFSM. Doing so nevertheless will halt your FSM, since no links are followed anymore (doing so in an end state should be fine though). Also this may crash your game in certain mysterious circumstances.</dd>
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Revision as of 15:18, 4 August 2010

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Orders a unit to process command defined by FSM file (silently). Unlike with execFSM where _this is passed to the FSM, the following parameters are passed when using doFSM/commandFSM:
_leader
leader of subgroup with this command
_destination
command destination/position
_target
command target
_units
list of all persons in subgroup
Groups:
Uncategorised

Syntax

Syntax:
unit(s) doFSM [fsmName, position, target]
Parameters:
unit(s): Object or Array
[fsmName, position, target]: Array
fsmName: String
position: (Array)
target: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne doFSM ["move.fsm", position player, player]

Additional Information

See also:
FSMcommandFSMcompletedFSMexecFSMgetFSMVariablesetFSMVariable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 23, 2007 - 08:36
Str
Values passed to FSM file are _units, _destination and _target
Posted on August 4, 2010 - 16:09
Rübe
Do not doStop a unit in a FSM called with doFSM. Doing so nevertheless will halt your FSM, since no links are followed anymore (doing so in an end state should be fine though). Also this may crash your game in certain mysterious circumstances.

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