doFSM: Difference between revisions
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| [[FSM]], [[commandFSM]], [[completedFSM]], [[execFSM]], [[getFSMVariable]], [[setFSMVariable]] |= See also | | [[FSM_Editor_Manual]], [[FSM]], [[commandFSM]], [[completedFSM]], [[execFSM]], [[getFSMVariable]], [[setFSMVariable]] |= See also | ||
}} | }} |
Revision as of 16:27, 4 August 2010
Description
- Description:
- Orders a unit to process command defined by FSM file (silently).
Unlike with execFSM where _this is passed to the FSM, the following parameters are passed when using doFSM/commandFSM:
- _leader
- leader of subgroup with this command
- _destination
- command destination/position
- _target
- command target
- _units
- list of all persons in subgroup
Syntax
- Syntax:
- unit(s) doFSM [fsmName, position, target]
- Parameters:
- unit(s): Object or Array
- [fsmName, position, target]: Array
- fsmName: String
- position: (Array)
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne doFSM ["move.fsm", position player, player]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 23, 2007 - 08:36
- Str
- Values passed to FSM file are _units, _destination and _target
- Posted on August 4, 2010 - 16:09
- Rübe
- Do not doStop a unit in a FSM called with doFSM. Doing so nevertheless will halt your FSM, since no links are followed anymore (doing so in an end state should be fine though). Also this may crash your game in certain mysterious circumstances.