BIS fnc spawnGroup: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 18: Line 18:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [position, side, character details] call '''BIS_fnc_spawnGroup''' |=
| [position, side, character details, ''relative positions, list of ranks, skill range, ammo count range, randomization controls, azimuth''] call '''BIS_fnc_spawnGroup''' |=


|p1= position - group's starting [[position]] ([[Array]]) |=
|p1= position - group's starting [[position]] ([[Array]]) |=

Revision as of 16:06, 24 September 2010

Hover & click on the images for description

Description

Description:
Function which handles the spawning of a dynamic group of characters. The composition of the group can be passed to the function. Alternatively a number can be passed and the function will spawn that amount of characters with a random type. A side's Center must have been created before a group may be spawned. Either by using createCenter or an editor placed (0% Probability of Presence is fine) unit of the appropriate side.
Groups:
Uncategorised

Syntax

Syntax:
[position, side, character details, relative positions, list of ranks, skill range, ammo count range, randomization controls, azimuth] call BIS_fnc_spawnGroup
Parameters:
position - group's starting position (Array)
side - group's Side (Side)
character details - Can be three different types: a list of character types (Array), an amount of characters to spawn (Number) or a CfgGroups entry (Config)
(optional) a list of relative positions (Array)
(optional) a list of ranks (Array)
(optional) skill range (Array)
(optional) ammunition count range (Array)
(optional) randomization controls (Array) 0: amount of mandatory units (Number) 1: spawn chance for remaining units (Number)
(optional) azimuth/Direction (Number)
Return Value:
(Group)

Examples

Example 1:
Spawn five random EAST units at aPos: [getPos aPos, EAST, 5] call BIS_fnc_spawnGroup
Example 2:
Spawn a Stryker MGS Platoon at marker "tankSpawn": [getMarkerPos "tankSpawn", side player, (configFile >> "CfgGroups" >> "West" >> "BIS_US" >> "Armored" >> "US_MGSPlatoon")] call BIS_fnc_spawnGroup
Example 3:
Spawn a TK Militia Medic and Soldier at aPos facing south: [getPos aPos, EAST, ["TK_INS_Bonesetter_EP1", "TK_INS_Soldier_2_EP1"],[],[],[],[],[],180] call BIS_fnc_spawnGroup

Additional Information

See also:
Functions Library Arma 2 CfgVehicles

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section