cursorTarget: Difference between revisions
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<dd class="note"> | <dd class="note"> | ||
If the player is in a vehicle and a lockable weapon is selected and a target is locked, the locked target will be returned, regardless if it's in sight or not. | If the player is in a vehicle and a lockable weapon is selected and a target is locked, the locked target will be returned, regardless if it's in sight or not. | ||
</dd> | </dd> | ||
<dt class="note">'''[[User:Lou Montana|Lou Montana]]''' 13:09, 11 July 2009 (CEST)</dt> | <dt class="note">'''[[User:Lou Montana|Lou Montana]]''' 13:09, 11 July 2009 (CEST)</dt> |
Revision as of 20:25, 19 February 2011
Description
- Description:
- This is the entity pointed to by a players cursor.
- Groups:
- Uncategorised
Syntax
- Syntax:
- cursorTarget
- Return Value:
- Object
Examples
- Example 1:
alive cursorTarget
Additional Information
- See also:
- laserTargetnearTargetsknowsAbout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- GLT Myke 01:25, 18 February 2011 (CET)
- If the player is in a vehicle and a lockable weapon is selected and a target is locked, the locked target will be returned, regardless if it's in sight or not.
- Lou Montana 13:09, 11 July 2009 (CEST)
-
- Player must knows about what he is pointing to for this command to return something other than <NULL-OBJECT>
- This command doesn't work through building windows
- This recognition doesn't work with every object : soldiers, vehicles, big houses are ok, but not trees, plants, road signs or others little things